On Thu, 18 Nov 1999, Dave Hooper wrote: > Bit of a question for all (although mainly Si Owen and Andrew Collier, I > suspect). In SamMines, played on a Real SAM, when Arnie does his WrongWrong > bit, is it meant to sound smooth and seamless and flowing?
Er - Well yes, just like any other sound sample. (Actually, it was Ian who wrote the sample-playing routine). > WinCoupe makes it > sound kinda jittery (like, half the speed, but as if every other frame is > silent, if you see what I mean) but having never played it I don't know if > this is actually authentic or not! Do other samples in the same game sound similar? Seems a bit of an odd problem. Andrew -- -- Andrew Collier ([EMAIL PROTECTED]) -- My other -- http://mnemotech.ucam.org -- .sig is a -- Part 3 Materials Science, Cambridge -- PDF file --