Wolfgang Haller wrote: > and found out, there is another anniversary exactly today since > this entry: 4 1/2 years of development with "Chrome". Is there > any chance, to see it finished?
Ah yes, Chrome, well, that has been in development limbo since about early 2001. I had a mad programming spell in the summer of 2000 in which a lot of work and planning was completed for it while I was unemployed at the time... but then I got a job, and the battle for free time began! The early reasearch for Chrome did begin way back in November 1997 ... straight away after Stratosphere was finished! I've got all the early planning work safely filed away and will make a nice behind the scenes development article sometime. As with everything, it always boils down to time and what other projects I have on the go, and the list of things on the go is quite large at the moment - ranging from some in the early initial planning stages up to some nearing completion.... but Chrome was quite a challenge and it is something I want to finish some day really. But now, I am sitting here thinking back to that 5 year old code and wondering that there is probably a better way to do now, and with the Mayhem Accelerator I can go back and think about all the sacrifices for speed I had to make, and see what sort of improvements could be done for the Doom-style 3d world would now be possible, of course... I have to get the Mayhem Accelerator finished first. But to answer your question, as Chrome is my own personal challenge, the answer is 'yes', I would like to see Chrome finished. I don't want to waste what work i've done on it but I can make no promises as to when full programming would resume on it, or how long it would take. The idea behind the Gremlin conversions which I want to do, is that it would result in a couple of brand new games for the Sam without having the full overhead of starting from scratch. With the games there are a lot of assets are there - such as graphics, and the music to an extent (thanks to the sterling efforts from David S-S for his SAA1099 renditions). Again, it's just personal choice about the two games I chose - I think they will be great on the Sam, and with a short but concentrated programming spell I don't see the bulk of the coding work taking too long. All the best, Colin ===== Quazar : Hardware, Software, Spares and Repairs for the Sam Coupe April 1995-2005 - Celebrating 10 Years of developing for the Sam Coupe Website: http://www.quazar.clara.net/sam/ and http://www.samcoupe.com/