Just curious, how do you detect the difference between code and data? 

> -----Original Message-----
> From: [EMAIL PROTECTED] 
> [mailto:[EMAIL PROTECTED] On Behalf Of Simon Owen
> Sent: Friday, November 17, 2006 12:15
> To: [email protected]
> Subject: RE: SAM2_GB : (almost) daily development updates
> 
> Dr Beep wrote:
> > After SAM2_ZX81 I am working on a new emulator, named SAM2_GB.
> > 
> > This is a gameboy emulator running on a standard SAM Coupe, 
> > without i.e. a Mayhem Accelerator.
> 
> I was tempted by a GB emulator too, so I'll be following this 
> with interest!
> 
> From what I remember, the CPU side didn't seem too bad, with RST
> replacements for special opcodes - with a trailing code if 
> there's room, or
> with an extra lookup for single-opcode replacements where 
> there wasn't room.
> The display seemed like the biggest challenge, with quite a 
> lot of sprite
> and scrolling flexibility on the original device.  I guess 
> I'll have to wait
> and see how you tackle that, and what framerate it ends up with... :-)
> 
> Si
> 
> 

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