Just curious, how do you detect the difference between code and data?
> -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Simon Owen > Sent: Friday, November 17, 2006 12:15 > To: [email protected] > Subject: RE: SAM2_GB : (almost) daily development updates > > Dr Beep wrote: > > After SAM2_ZX81 I am working on a new emulator, named SAM2_GB. > > > > This is a gameboy emulator running on a standard SAM Coupe, > > without i.e. a Mayhem Accelerator. > > I was tempted by a GB emulator too, so I'll be following this > with interest! > > From what I remember, the CPU side didn't seem too bad, with RST > replacements for special opcodes - with a trailing code if > there's room, or > with an extra lookup for single-opcode replacements where > there wasn't room. > The display seemed like the biggest challenge, with quite a > lot of sprite > and scrolling flexibility on the original device. I guess > I'll have to wait > and see how you tackle that, and what framerate it ends up with... :-) > > Si > >
