Ah yes... nearly the very hackiest of the hacky disk protection systems I put together. The only hackier one was the Lemmings stuff which Chris expanded on, which stuffed a hell of a lot more data on the disk.
That one basically ignored the track/sector addresses (wrote them out as weird values IIRC), so you'd need to manage all that manually to get the data off the disk. Hackier still was the lemmings one - same idea, but stuffed a lot more data in there. Can't remember how, but I think it was 5.5k/track Even hackier was one that I never used, but would put dupes of sectors on each track. Unless you synced up to the spindle marker, you'd have a 50/50 chance of getting bogus data. > -----Original Message----- > Cheers for looking into this - nice to know the game is patched, even > if > I probably won't get as far as the problem point! I only happened to > be > looking at the disk because the original isn't readable on the PC due > to > undersized gap4a. > > Si
