Ah yes... nearly the very hackiest of the hacky disk protection systems I
put together. The only hackier one was the Lemmings stuff which Chris
expanded on, which stuffed a hell of a lot more data on the disk.

That one basically ignored the track/sector addresses (wrote them out as
weird values IIRC), so you'd need to manage all that manually to get the
data off the disk.

Hackier still was the lemmings one - same idea, but stuffed a lot more data
in there. Can't remember how, but I think it was 5.5k/track

Even hackier was one that I never used, but would put dupes of sectors on
each track. Unless you synced up to the spindle marker, you'd have a 50/50
chance of getting bogus data.

> -----Original Message-----
> Cheers for looking into this - nice to know the game is patched, even
> if
> I probably won't get as far as the problem point!  I only happened to
> be
> looking at the disk because the original isn't readable on the PC due
> to
> undersized gap4a.
> 
> Si

Reply via email to