I`m working on a few things at the moment that use 4 - 8 palette lines, doesn`t
slow basic down noticeably, but when changing them there`s a very slight delay, 
as 
there are 8 changes/commands that need to be made at once... I was wondering if 
anybody could help me out with the following.

Does the SAM store the palette lines in the same memory area as the current 
screen bitmap, and if so, how much space in bytes do they occupy, and where are 
they... I`d ideally like to change the lines, grab the Mem$ of the correct 
area, and then when required in game, be able to poke the string$ into the 
correct area, so as to be able to change them all with one command... this 
would also allow the ability hopefully to restore the background paper palette 
lines, to having no palette lines, once the sky is all blue, or black... would 
be slightly quicker then..

Thanks :)

Cal...

       
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