Nothing to do with me gov .. But yeah I recall cookie doing some tweeking around I that area .. Never sure if it ever was a full player or just a example of inner loops
C -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Colin Piggot Sent: 20 May 2007 14:10 To: [email protected] Subject: Re: What games > not to sure on music .. but .. reading n writing to ram was always its > contention .. mostly the screen banks .. if music and player was kept > in a sep bank then i would assume it have little benifit .. depends on > the size of code that was outputed You'll have contention wherever you stick it in memory. Really, to speed it up you'll have to look at your player code and try to get that as efficient as possible as it'll be running every single frame. Instead of processing a music file every frame and calculating values for the SAA registers on the fly, you could have all the register data ready in chucks to be OUT'd every frame, although it would eat up more RAM you would benefit from a faster playback routine. Chris - am I right in thinking that you (and perhaps Cookie) had written a fast e-tracker player? Colin ====== Quazar : Hardware, Software, Spares and Repairs for the Sam Coupe 1995-2007 - Celebrating 12 Years of developing for the Sam Coupe Website: http://www.samcoupe.com/
