what does vu3d use?

On 05/08/2009, Thomas Harte <[email protected]> wrote:
>
> That's not entirely true. Matrices are numerically unstable, so the
> cost of ensuring they remain orthonormal when applying consecutive
> local transforms in a game such as Elite is substantially greater than
> the cost of ensuring that a quaternion remains of unit length.
>
> I make it 8 multiplies, 3 adds, 1 square root and 1 divide to fix up
> numerical error in a quaternion. Conversely, I get 36 multiplies, 21
> adds, 3 square roots and 3 divides to fix up an orthonormal matrix.
>
> Quaternion to matrix is 10 multiplies, 6 shifts and 14 adds. So the
> way I calculate it, you can fix a quaternion and convert it into a
> matrix in less than you can fix up a matrix. Furthermore, quaternion
> composition is 16 multiplies and 12 adds, whereas matrix composition
> (with assumptions about the bottom row of a 4x4) is, ummm, at least 36
> multiplies and 18 adds. And that's with the translation component not
> completely factored in (I'm reading actual code off screen and have
> optimised the translation out of this particular batch).
>
> Elite is also a perfect example of when Euler's aren't fine, even if
> they didn't produce Gimbal lock, as all rotation is around local axes.
> And besides that, Euler angles always have to be converted to some
> other form before they can be applied to arbitrary geometry. Matrices
> require no further transforms.
>
> On Wed, Aug 5, 2009 at 2:12 AM, Simon Cooke<[email protected]> wrote:
> > You only really need quaternions if you're doing animation or
> interpolation.
> > If you can live with the gimble lock, euler's fine.
> >
> > -----Original Message-----
> > From: [email protected] [mailto:[email protected]]
> On
> > Behalf Of Thomas Harte
> > Sent: Tuesday, August 04, 2009 10:05 AM
> > To: [email protected]
> > Subject: Re: Hi - just checking
> >
> > Am I replying to the correct thread? I don't know. But I've had the
> > opposite experience to a bunch of people here, having become
> > substantially more busy in my work than I was even just a few months
> > ago, squeezing the SAM temporarily out.
> >
> > A version of my vector 3d-stuff-as-a-library-for-others was all but
> > finished several months ago, I'll endeavour to get that out, though it
> > still has the awkward limitation of doing rotations with Euler angles
> > only - which may be less efficient and is certainly more limiting than
> > special orthogonals or quaternions.
> >
> > I'm still thinking about smart ways to optimise the reverse face
> > stuff. I need to get something hierarchical or otherwise group-related
> > in there; checking every single face is obviously not the optimal way
> > to proceed. I guess what I'm looking for is some sort of bin-type
> > mapping to the surface of the unit sphere that allows all the points
> > on a particular hemisphere to be isolated from the majority of the
> > points on the opposite hemisphere. Or, you know, something at least a
> > lot like a sphere. Though I'm not sure any sort of lookup into
> > something a lot like a sphere would help much as it'd need to be
> > indexed by a three-tuple.
> >
> > I guess a good broad sweep would be to mark each face according to the
> > visibility of the faces of a bounding box - if a face on the real
> > model points away from the face on the bounding box then it definitely
> > can't be visible if the box face is. Or something like that.
> >
> > I'm going to stop thinking aloud now...
> >
> > On Tue, Aug 4, 2009 at 10:22 AM, Steve Parry-Thomas<[email protected]>
> > wrote:
> >> I guess when the clocks go back in October SAM users will hibernate over
> > the
> >> winter until next August!
> >>
> >>
> >>
> >>
> >>
> >>
> >>
> >> From: [email protected] [mailto:[email protected]]
> On
> >> Behalf Of Ian Spencer
> >> Sent: 04 August 2009 08:04
> >>
> >> To: [email protected]
> >> Subject: Re: Hi - just checking
> >>
> >>
> >>
> >> Wow, I just sent the checking mail to see whether something was wrong
> with
> >> my subscription to the group and it seems it was like poking a stick
> into
> > a
> >> hornets nest (in a positive sort of way) - over 40 mails in the last few
> >> days on the group. It's just great to see everyone is alive and kicking
> > out
> >> there.
> >>
> >>
> >>
> >> Ian
> >>
> >>
> >>
> >> ----- Original Message -----
> >>
> >> From: Ian Spencer
> >>
> >> To: [email protected]
> >>
> >> Sent: Friday, July 31, 2009 4:10 PM
> >>
> >> Subject: Hi - just checking
> >>
> >>
> >>
> >> Not heard anything on the group for quite a while so just thought I
> would
> >> send a 'test' to check it's not me that's got a problem and say hi to
> >> everyone.
> >>
> >> I know you've all taken your Sam's to the beach and so no activity on
> the
> >> group.
> >>
> >>
> >>
> >>
> >>
> >> Ian
> >>
> >>
> >>
> >>
> >
> >
>

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