I only finished four games on SAM which were available from my previous
website (Still searching for them), but there was some more in the
pipeline...
http://members.inode.at/838331/sam.html
But then time started to be more and more valuable ressource. And
unfortunaly some of the discs are not readable anymore and I started to
use PC.
Are there advanced SAM Graphics librarys available for z88dk?
Chris Pile schrieb:
----- Original Message ----- From: "Andrew Park" <[email protected]>
Sent: Friday, August 07, 2009 12:06 PM
AP > Hello All,
AP > AP > Good to see some activity on here.
AP > AP > It would be interesting to know what projects people are
working on I have a
AP > Hunchback game in progress ...
I'd like to see a version of Hunchback! That was always a favourite
of mine back in the arcades of
the early '80s! :-)) Oh to find a *real* arcade these days, instead
of all those fruit machines! :-(
As for my projects? Well, I started three different projects - the
earliest being sometime back in '98.
All of them got to various stages of completion, and all of them are
scattered about on various floppy
disks and/or in various .ZIP files. I think the last time I looked at
any of the code must be around 10
years ago... I'm sure you'll know what it's like looking at
decade-old code, it probably won't make a
lot of sense these days! Although I comment my code quite well, it's
the little "tricks" used at the time
which you tend to forget! Especially the "how or why" you did
something in a particular way! ;-)
Projects were:
QIX - A version of the Taito classic. Got as far as the layout,
player code and section fill routine.
CHESS - As the title says! Gordon Wallis (HEXdidn't...) drew some
fantastic graphics for this, which
really should see the light of day. Engine was all but complete, but
I wasn't satisfied with the playing
strength. Needs plenty of tuning I feel, to stop it making the
occasional stupid move!
BATTLEZONE - A version of the Atari classic. This was going to be my
follow up to Defender, and
the earliest of the three projects. The plan was to make it as arcade
"perfect" as possible. Got as far as
the basic "3D" stuff, and line blitting code. With the advent of
Thomas Harte's ultra-complete/complex
3D engine any game in that genre (including this project) is now
pretty much redundant.
So, there are (were!) my projects - all in various states of
completion! Whether any of them get finished
is another matter! It's been so long since I looked at any of the
code it would probably be quicker to do
a re-write rather than try to understand the jumbled code I wrote all
those years ago!! ;-)
MISSILE COMMAND and CENTIPEDE were on the cards, too. Although
neither of these were ever
started.
Chris...