Hey all... Hope I've got this right, so it comes through as a new topic, and not in the middle of the Dizzy conversation as before. ;-)

Anyways... I'm messing around doing something new in GamesMaster, and I have a strange problem. My copy of the manual (Finally found it!) states simply that you can only use the 1st frame of a sprite for a blockfill. Gamesmaster itself (V 1.56) seems to verify this, as it won't accept a 3rd bit of info.

e.g. BFILL blocknum,spritenum

However, the copy of the manual I downloaded clearly states:

BFILL block, spr, frame
FILLS a specified block (in the current set) with a specified frame of a specified sprite, repeated or truncated as necessary to cover the area. If the sprite has a mask, the pattern will be masked and may contain holes or be translucent. Only the background is modified - no sprites are made active. For example, to fill the entire game area (block 1) with copies of sprite 2's third frame, use:
BFILL 1,2,3
This is useful both for creating overall backgrounds using suitable patterns (see e.g. "trellis.s" and "grass.s" sprite files) and for making obstacles and static platforms visible.

So my question is, which is right? Is it because I'm using an older version of GamesMaster? Or was the OCRed manual an earlier version that was later amended, as that function was never fully implemented?

On another note, if anyone knows any handy tips or tricks they've used or seen referenced for GamesMaster, let me know! It's all useful lol! ;-)

Thanks All!

Warren

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