Hi Sam Users!

I just released the new version of my emulator ASCD 0.98 WIP 2. It’s still 
“work-in-progress”, but many planned things are already implemented.
You can download it from my web site www.keprt.cz – click Download, then see at 
the bottom of that page.

Snapshots are now enabled for use, they are saved to the new file format with 
extension SCS (aka. Sam Coupe Snapshot). The file format is self-described in 
the source code (see file SamSnap.cpp). The new fileformat covers also ZX 
Spectrum 48/128 snapshots, as it is the fileformat used for internal 
Quicksave/Quickload feature. You can also simultaneously write action replay 
recording file and use quicksave/quickload.

My plan is to add AVI video recording to let people record “walkthrough” videos 
in games. Until this is implemented, ASCD 0.98 won’t reach final state.


What’s new:
-----------------

0.98 WIP 2 - march 2012
==========
* Sam Coupé Snapshots are now public; next goal is to implement AVI video file 
writer
* The snapshot code is still in development, now supported also for ZX Spectrum 
modes
* QuickSave/QuickLoad feature now uses new snapshot format in all modes, 
including air recording
* New file format for OpenAir recordings - files are now a lot smaller
* Sam: Added printer support (wasn't implemented in Windows version yet) - 
saves to printout.txt
* Sam: Improved floppy disk drive emulation, SAMDICE doesn't crash anymore, 
although it still doesn't work
* Sam: Improved mouse emulation code
* ZXS: Added support for 3x8bit DAC audio based on IC 8255 (ports 31,63,95,127 
- MQM5 works :-))
* ZXS: Added support for Fullerbox AY audio (it's always turned on in ZXS 
48/128k mode)
* ZXS: Added ZX Printer support - it saves the prints to zxprint.bmp file
* Z80: Fixed ADC HL,rr incorrectly setting N flag
* Z80: Added support for saving .z80 snapshot files (uncompressed 48KB only)
* Mouse was too fast, so it is set 2 times slower than before
* Changed contents of a disk images are now saved with a temp filename and then 
renamed back only if no error occurs


0.98 WIP 1 - march 2012
==========
* First public Win32 version - supports Windows 2000 and later, DirectX 6 (2D) 
and Direct3D 9 (3D)
* MS-DOS version is now officially dropped
* Updated to Visual C++ 2008 and Zlib 1.2.6
* Fixed many bugs in the emulation core
* Fixed Windows related bugs (especially in GUI)
* Added support for saving .sna snaps (both 48k and 128k)
* Added many items to Windows menu, but this is still quite incomplete
* Fixed wrong flash speed (it flashed every 25 frames, now it flashes every 16 
frames)

Best regards,
Aley Keprt
-----------------------------------------
Mgr. Aleš Keprt, Ph.D.
private: [email protected], www.keprt.cz
office: Moravian College / Moravská vysoká škola Olomouc, [email protected]
-----------------------------------------

Reply via email to