Oh, you are right. I forgot this. Bright and Flash.
The only thing I regularly used mode 2 for were text scrollers, because it
is very easy to make a slow 1 pixel per frame scroller in mode 2, and it is
a bit more harder in mode 4 because it's slow. (I switched to mode 2 only
part of the screen to show to text and then switched back to mode 4.)
Aley
-----Původní zpráva-----
From: James R Curry
Sent: Wednesday, April 25, 2012 12:33 AM
To: [email protected]
Subject: Re: Nyan Cat
The strangest decision regarding Mode 2 is keeping the BRIGHT and FLASH
attributes. Without those, the Ink and Paper colours could each be any of
the sixteen colours. As it is, the select colours have to both be in the
range 0-7 or 8-15, not one in each range.
Incidentally, has anyone thought about clever use of Mode 2 and attributes
to create a game that runs at a super low resolution, like 64 x 96 (using
4x2 pixel blocks)?
It could run at a high frame rate... it might be an interesting experiment=
-----------------------------------------
Mgr. Aleš Keprt, Ph.D.
private: [email protected], www.keprt.cz
office: Moravian College / Moravská vysoká škola Olomouc, [email protected]