haha, coding legend - I wish ! Nice compliment but I'd say it was down to
dogged determination rather than anything else. I wanted it complete as
quickly as possible so I could play it! It helps massively to have a
reference design to work from, and having the majority of the graphics
already prepared with just a lick of paint here and a tweak there meant I
could concentrate on coding rather than designing.
The enter key thing - during development we were not sure if black would
work as a background, we felt it made the game too dark (well it would, it's
black!) and with the default colour of the player sprite being a dark grey
we felt it might be necessary to pick a lighter background colour. So the
enter thing was just a way to try out various colours on the background. In
the end I went for black, I think it works well enough, but left the colour
changer code active just in case anyone wanted to adjust it themselves -
then forgot to document it. I sometimes play it with lighter background
still.
All the best
Andrew
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From: "Thomas Harte" <[email protected]>
Sent: Thursday, May 31, 2012 11:50 PM
To: <[email protected]>
Subject: Re: New SAM Game: The Lost Disks of SAM
I agree with Rob and with the other comments; and I'll add that the
slow colouring in of the character to represent lives is a really neat
touch. I'm a bit confused about what the enter key is meant to do on
the info screen though — it seems to redefine black?
On 31 May 2012 13:31, the wub <[email protected]> wrote:
What a great game! The presentation is outstanding, you really have a
nice style graphically! I like the infinite lives/quick restart as it
makes for a very compulsive, "this time I'll do it" kind of feeling..
The fact you did this in a month makes you some kind of coding legend!
:)
Rob.