On 14 Jun 2012, at 22:50, Andrew Collier wrote:
> I recently discovered "Pixen", which is designed for just that sort of thing. 
> Mac OS only, though.

That looks promising — thanks!  It's no problem being Mac only as it fills the 
hole I had with palette-based pixel editing.  Though curiously my sample 
palette.png file that I thought had all 128 SAM colours is only showing 126 in 
the list in Pixen.  I'll have to check it back in PSP to see if it's my mistake.


> To get those images onto the Sam, I (like everybody else, apparently) wrote a 
> script which reads image files and outputs in various formats. Mine's in 
> Python.

I almost wrote my updated version in Python, but there didn't seem to be any 
built-in support for reading PNG images (unless I missed something?).  I used 
PIL for shamview, but that wasn't part of the standard Python installation on 
either Snow Leopard (at the time) or Windows, but it was under Ubuntu.  I found 
an unofficial build for Windows, and managed to copy a MacPorts-built extension 
to the standard Mac version, but it wasn't a dependency I really wanted for my 
build tools.

After all that I fell back on processing the PNG file directly, and I'd already 
got Perl code to do enough for what I needed.  Ah well.

Si

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