Apologies for bumping the thread but I thought I'd take the
opportunity while I have the net!

I have realised that I'm wasting cpu time in Epic Fail by using masks
when the sprites are all the same single image!  I think I can shave a
lot of time, and some memory, by taking the masks out of the sprite
data and putting the necessary values right into the blitting code...

More soon(ish)!

Rob.

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