Pro motion is great, it has similar things but you can also set up RGB channel bit depths, max colours and if you want to do mode 1 stuff you can even set block size and colour limits (so you can set 8x8 to max of 2 colours).
Grab the trial http://www.cosmigo.com/promotion/index.php -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Chris Pile Sent: 20 October 2013 14:44 To: [email protected] Subject: Re: Windows Tools for Sam Hi Andy, I've always used "Paint Shop Pro v7.04" - setting the "canvas" to 256x192 and 256 (byte per pixel) colour mode. Then make sure you only use the first 16 palette entries (in Paint Shop Pro) when you design your graphics. These 16 entries will then map directly to the SAM's 16 palette colours. When you come to save the image save it as filetype "RAW" and make sure you set the "header" bytes to zero. This will spit out your image as a simple byte-per-pixel, linear 256x192 block of data of 48k in size. So, for example, if the first 5 pixels of your image used palette entries 1, 12, 3, 9 and 15 the first 5 bytes of the RAW data block you saved from PSP would look like (in HEX): 01 0C 03 09 0F ... and so on. Then you can either write a simple PC program to take these bytes and combine them to produce the required nybble-per-pixel layout of the SAM, or you could "import" this block using SimCoupé and write a simple SAM program to to this conversion. After conversion the above example would look like (again, in HEX): 1C 39 Fx (where "x" would be whatever the 6th byte was in the RAW) The disadvantage to this method is the palette information isn't saved with the RAW image data. So you must hand-build the CLUT on the SAM from whatever 16-colours you decided to use in Paint Shop Pro. An extra step, but not too troublesome. If you try this method be sure to find a version of Paint Shop Pro that is <=7.04, as all version after that sucked big time! Chris. On 20/10/2013 10:35, Andrew Park wrote: > Hi > > Does anyone know of any windows based tools to create graphics for the sam? What i mean is you can draw the graphics in a windows based environment then export the data to be used in assembly such as JAM etc? > > Andy >
