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William Cahill <[EMAIL PROTECTED]> described the package as follows: License: gpl Other License: Note: We intend to import the code, pending approval, lacking Bretton's version, so there won't be any GPL issues. Package: libspider System name: libspider Type: non-GNU Description: Libspider is a set of useful c++ classes made to ease in the production of 3d/2d games/programs. The classes include plane, point, vector, polygon and more. Programmers seeking to write free games can use this library to speed up development, by working on their game, instead of writing foundation classes. The co-author, Matt, and I have used this library in all our game projects since it became stable/fairly complete, and we have found that we can move directly into game-specific code; So we hope others can find this library useful in a similar manner. While the code was made with games in mind (particularly 3d, first person shooters), it can also be useful for other immersive environments. Again, while three dimensional-capable classes are primarily used, it is a trivial task to make 2d games/programs as well. Hopefully, this library can be used by more programmers, so we can get feedback for new features or for modifications others would like. We, in our grandious delusions, hope that many developers will use the library, so free operating systems can become a good platform for game making (thence cutting one of the popular closed platform's large selling points). Our library is focused largely around organizing, maintaining, moving (including collision detection), and drawing the primitives (points, planes, polygons, etc.). More information, like getting started with libspider, can be found at http://libspider.sf.net/. Source is available with anonymous cvs with instructions at http://sourceforge.net/cvs/?group_id=73527, and tarballs at http://sourceforge.net/project/showfiles.php?group_id=73527. We should have a new release available within a week. (see note below) Note: the current tarball release contains code from the old bsptree faq, written by Bretton Wade. We contacted him about distributing his code, since we couldn't find any licenses in the faq pertaining to the code, and he was ambiguous as to whether he would allow it to be released under the GPL. Initially, we had assumed that lacking a specific license would put his code under public domain, but recently we have decided to explicitly make similar code, and have it GPL'd. So in 0.3.0 (current cvs too), we are removing his code and writing similar code, so everything (to date) will have been written by us (Matt and I) and available through the GPL. Other Software Required: I'm not sure if OpenGL and GLUT are available in a normal free os distribution (pretty sure they are). Those are the only dependancies we have, aside from X11. Other Comments: We would like to support MacOSX/Darwin and Windows, if thats allowed by savannah, but we don't intend to have any platform specific features, and nothing that would require those OSes. If we can start programmers to use libspider on popular gaming platforms, then it is relatively easy to bring them to Free OSes. _______________________________________________ Message sent via/by Savannah http://savannah.nongnu.org/ _______________________________________________ Savannah-hackers mailing list [EMAIL PROTECTED] http://mail.gnu.org/mailman/listinfo/savannah-hackers
