Sebastian Wieseler wrote:
At first, I saw that you use Glut, a win library, right? Can you please point
me to its license? I haven't found it yet. :/
That's just in one test case, and it's been dropped already. :-) The
initial snapshot has a few things in it I collected for testing how to
write a plugin. Now that I have the plugin working, I don't need that
extraneous stuff. The current implementation, uses SDL & OpenGL and a
few X intrinsics (Xlib) calls.
At second, can you please provide us with more information about the OpenGL
issue - can you (or GLUT) use the free implementation of OpenGL, for example
'Mesa'?
I am using the Mesa implementation of OpenGL, as all my work is on a
GNU/Linux system. Sorry, I was just thinking of the generic name
"OpenGL", as opposed to the specific implementation. OpenGL was used in
the win32 port of GameSWF, which Gnash is based on.
- rob -