#287: add amplitude property into sine, square, noise and saw
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Reporter: romeodeepmind | Owner: admin
Type: Feature | Status: new
Priority: 1 | Milestone: NEAR FUTURE
Component: Liquidsoap | Version: 0.9.0+svn
Resolution: | Keywords:
Mac: 1 | Linux: 1
Netbsd: 1 | Other: 1
Freebsd: 1 |
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Comment(by mrpingouin):
I think that it is a good idea, and also a good exercise.
Concerning noise, another useful parameter is the octave: instead of
changing the sample every time for a random value, only change it every N
samples (octave=N, default to 1). This gives a white noise with a lower
overall frequency, and you can create brown noise by adding white noise at
many different octaves. Modulate that by multiplying with a sine, and you
get the sound of the ocean :p I had played with that some day where I
discovered about all these colors of noise on wikipedia, but I think I
lost the patch.
--
Ticket URL: <http://savonet.rastageeks.org/ticket/287#comment:1>
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