Ok, rather late in posting these, but thought it might help you get your
week off to a good start.  The first link is a list of laws of software
development.  You've undoubtedly heard of many of them, but it's still nice
to have a single place of reference for them.  Especially when faced with
making arguments against silly projects.  Speaking of which, I've also added
a second link below that is somewhat tongue-in-cheek defining what certain
key terms mean to engineers with respect to "feasibility" of projects.
Enjoy! :)

Laws of Software Development

Understanding Engineers: Feasibility



Benjamin Tomhave, MS, CISSP
Web: http://falcon.secureconsulting.net/
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