Hello,

I am sorry, but just follow the following:

A new user wants to delete a game. So he follows Windows standards and
right-clicks on the game. He finds the option "delete", clicks it and
nothing happens. The game is still there. The game listing has no vertical
scrollbars, so it is hard to find out that somewhere at pixel 800-900 there
is this option. The game is still visible in the tree search, it counts for
statistics. OK, if he loads the game and reads the comments below the board
very carefully he will find a small notification. 
If there is the "D" at the left of the table, the new user sees what he has
changed, he may start investigating what its semantic is. When he then later
decides that he is not interested in the option, he can move it to the
right. I would prefer to color the background of deleted games in let say
red color. I also think that "Delete" is short but gives a wrong impression.
"(Un)Mark as deleted" is a bit longer, but sets better expectations.

Chessbase (ok, there are not many alternatives to Scid) has no problem to
make all types of comments available in the context menu of a move in the
notation and it is easy to use. Only for a text annotation a popup window is
opened.

What I mean with the wizard is to give easy access to typical
configurations, where the user does not have to set up all the bits himself.
In Chessbase you define a database as reference and then with any open game
the statistics and list of matching games is related to this database. So I
think it is quiet normal to start with a working database and a reference
database. So it should easy to show how a useful setup of Scid would look
like. It should not imply to setup shortcuts because of lake of internal
configuration capabilities...

This with Darwin may be right. But I guess you don't want to find out who
will be the last (and only) one still using Scid.

        Gerd


-----Ursprüngliche Nachricht-----
Von: Alexander Wagner [mailto:a.wag...@physik.uni-wuerzburg.de] 
Gesendet: Mittwoch, 30. Juni 2010 23:29
An: Gerd Lorscheid
Cc: scid-users@lists.sourceforge.net
Betreff: Re: AW: [Scid-users] Usablity issues

Gerd Lorscheid wrote:

Hi!

> you are right, but this is not my point. My point is there is no
consistent
> way, a typical new user (one which does not read manuals) can find out how
> to perform elementary tasks.

Well those who can read have a clear advantage. (Ok, I have my doubts 
about the correctness of Darwinism from time to time.)

> - If you right click on a move there should be an option "Add comment",
> which maybe just opens the comment window.

I added this, code is in cvs. It just never occured  to me as a problem 
as I read the manual and knew about ! !? and so on as well as the 
comment editor. The first thing I do with new programs is to walk trough 
the menus to see what might be hidden there, even if I don't understand 
at the moment what they are meant for. Just for the "ah, I read 
something like that"-effect.

> - The "Game" menu should have an option "Mark as deleted"

It has. "(Un)Delete this game". Its a toggle switch and this makes 
perfect sense to me.

> - The deleted flag should be per default the first one in the database
game
> listing. As alternative deleted entries could be grayed out.

Don't get this one. Do you mean to just move the column to the left by 
default? That seems easy enough, though I'm not sure if this column is 
really placed well left to the numbering or somewhere in between. To me 
it makes more sense at the flag level more to the right.

> - If a user right clicks on a deleted game he gets the option to compact
the
> data

I disagree this doesn't make much sense. Joe User should think about 
compacting data. There he destroys stuff and there can be no undo at 
all. This shouldn't be to simple. And if it takes him to read the manual.

-- 

Kind regards,                /                 War is Peace.
                             |            Freedom is Slavery.
Alexander Wagner            |         Ignorance is Strength.
                             |
                             | Theory     : G. Orwell, "1984"
                            /  In practice:   USA, since 2001


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