The code to stop engine after annotaion finishes looks something like this (attached) ... but for some reason it has a bug. When windows are undocked, the analysis stops, but window is not destroyed.
Sorry for not testing it properly, but maybe it helps Steven --- On Wed, 7/7/10, Roy Brunjes <roy_brun...@yahoo.com> wrote: From: Roy Brunjes <roy_brun...@yahoo.com> Subject: [Scid-users] Annotate game : when finished, leaves engine running in infinite analysis mode To: scid-users@lists.sourceforge.net Received: Wednesday, 7 July, 2010, 1:50 AM It would be nice if at the end of annotating a game (or games -- if multiple games are selected for analysis) that SCID send a command to the engine to tell it to stop. This saves CPU wear (temperature will be lower) and battery (if using a laptop that is not plugged in). Roy -----Inline Attachment Follows----- ------------------------------------------------------------------------------ This SF.net email is sponsored by Sprint What will you do first with EVO, the first 4G phone? Visit sprint.com/first -- http://p.sf.net/sfu/sprint-com-first -----Inline Attachment Follows----- _______________________________________________ Scid-users mailing list Scid-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/scid-users
4_kill_anal_when_annotation_finished.gz
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