Van: Fulvio [mailto:f...@libero.it]
Verzonden: di 16-11-2010 09:26
Hi,
> Joost 't Hart wrote:
>
>> If you do not enable short annotations, the engine will present
>> variations with
>> - it's name
>> - a score tag (with UCI engines, I replaced the bogus 327.xy value with
>> Mx (or M-x) as is done in the engine window. Good idea?)
>> - the known remark "engine reports blunder" for applicable moves (score
>> down > x) when we are in one of the two annotate-only /mode/s.
>>
>>
> It's important to add how time long the engine analized the position and
> the deep reached.
> There is a big difference in analizing a game on a slow computer for 10s
> or on a powerful computer for 10 minutes, and this should be recorded.
The score tag does include the ply depth (it is of the format
<depth>:<score>).
The annotator tag, which is added to the game's extra tags, includes the
thinking time (it is of the format
<engine name>(<thinking time in seconds>)).
> Also, in my opinion, "engine reports blunder" is too long and inaccurate
> (can you call blunder a difference of +0.1 in evaluation?).
I do very much agree (and called this "verbose crap") ;-)
Certainly the blunder annotation should be seen as a filter, in that it
only annotates the particular moments in the game. How "particular,"
depends on the threshold setting by the user (but also on the scoring
policy of the engine in use, some are more pathetic than others).
My preference would be to remove the blunder remark from the
implementation entirely.
And this would mean that the various annotation modes would come very
very close (as should be; let's get rid of useless options and make both
the implementation and the usability straightforward).
Maybe simply make a single mode: When the threshold is zero, all moves
are annotated, when different from zero, we have /some/ filter.
Note that the difference between all-moves and not-best-move is close to
void in practice (roughly 1 centipawn), due to the improvement that if
the best move happens to be also the game move, it is no longer added as
a variation.
Could we meet in the middle and keep both a checkmark "Apply threshold"
and of course the threshold input field itself (and get rid of the rest)?
>
> Finally, if you can, the max time of 300 seconds should be changed to 999.
Alexander can you arrange this? I do not feel very comfortable in the
UI arena.
> Bye, Fulvio
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