On 11/22/10 19:50, Joost 't Hart wrote: Hi!
> A detail that struck my eye. > > In the "configure informant values" dialogue it is suggested that > crushing won and lost positions are nagged ($20 and $21) as "++-" and > "-++" (probably, but there is something to say for "--+" as well, just > swapping pluses and minuses). > > Reality is that annotation must add them as "+--" and "--+" (see > game.cpp/game_parseNag). > > What are the intended nag strings? I am not aware of important legacy. > CA10 and CB10 do not support these. In a way the $20 / $21 is defined, we could, as far as I understand it, use whatever visual representation we see fit. When I some new such representations I just looked around the Net to see what might be common and consistent. Concerning ++- and -++, if you start out at +-- and --+ you'd suspect them to exist but as far as I understand it there is no "real value" ($<something>) available to use them. As far as I further understand matters here, only the $-nags should be relied upon and only those are defined in PGN. (If I'm wrong please correct this.) cu Alexander ------------------------------------------------------------------------------ Increase Visibility of Your 3D Game App & Earn a Chance To Win $500! Tap into the largest installed PC base & get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev _______________________________________________ Scid-users mailing list Scid-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/scid-users