Ok, this still doesn't quite click for me - but I may still be
misunderstanding:

> What we do now, is compare your scores of the position before 46.Ke6+
> was played and after it was played. If the score-before is better (for
> white) than the score-after then, depending on the score difference,
> we annotate a variation for white's game move.

This comparing of the score before the move and after the move still
seems strange. What if as white, you were losing and facing a mate in 5
from black. In this case, no matter what move you make - the score
before each given move will be better than the score after (even when
it's the "best" move)?

-Matt



On Thu, 2010-12-16 at 15:00 -0600, Matthew Twomey wrote:
> Joost,
> 
> Apologies for the slow reply here. I'm still digesting what you've said.
> Regarding the specific method of annotation, I think I get it now. The
> key, for me, was here:
> 
> > > What we do now, is compare your scores of the position before 46.Ke6+ 
> > > was played and after it was played.
> 
> What I though would happen is that it would compare the score of the
> position after 46.Ke6+ was played with the score after 46.Ne4 (the
> engine's suggested move) was played.
> 
> Thanks for the clarification.
> 
> -Matt
> 
> This reply is taking me a long time because I'm still trying to get my 
> 
> On Tue, 2010-11-30 at 08:48 +0100, Joost 't Hart wrote:
> > On 11/30/2010 01:47 AM, Matthew Twomey wrote:
> > > On Mon, 2010-11-29 at 09:10 +0100, Joost 't Hart wrote:
> > >> On 11/29/2010 02:44 AM, Matthew Twomey wrote:
> > >>
> > >> Hi,
> > >>
> > >> Good that it works a bit more to your liking now!
> > >>
> > >> <zip>
> > >>
> > >>> I also did an analysis with Stockfish, and I am noticing one strange
> > >>> behavior. In the annotation, it's showing a Mate-in-X that is one more
> > >>> that it should be. For example, it's showing:
> > >>>
> > >>> #####
> > >>> 46.Ke6+ +--
> > >>> Stockfish 1.9.1 JA 64bit: 100:M4
> > >>>
> > >>> (46.Ne4 48:M4 46..Kc8 47.Bg3 Kd8 48.Nc5 Kc8 49.Ra8#)
> > >>> #####
> > >>>
> > >>> So in the annotation, it's reporting this variation as "M4" but
> > >>> shouldn't it be showing up as "M3"? When I look at the actual engine
> > >>> window, it's showing "M3". It's doing this with all mate-in-x
> > >> I am not sure we are in sync here:
> > >>
> > >> The line starting with 46.Ne4 is a mate in 4 moves, ending with 49.Ra8#
> > >> I cannot see how that should be an M3.
> > >>
> > >> As to the engine window, which position is on the board when it shows
> > >> M3? The position before or after 46.Ne4 has been played?
> > >>
> > >> Cheers,
> > >> Joost.
> > > Joost,
> > >
> > > The engine window shows M3 after 46.Ne4 has been played. I definitely
> > > could be misinterpreting or misunderstand the exact nature of the
> > > annotation, but it still appears inconsistent to me. Let me try to
> > > elaborate. In the example above, I understand (correctly?) that the
> > > first part of the annotation shows the evaluation of the move that was
> > > actually made:
> > >
> > > #####
> > > 46.Ke6+ +--
> > > Stockfish 1.9.1 JA 64bit: 100:M4
> > > #####
> > >
> > > This indicates that *after* 46.Ke6+ the position evaluates to M4 (this
> > > is confirmed via the engine window). Now the second part of evaluation:
> > >
> > > #####
> > > (46.Ne4 48:M4 46..Kc8 47.Bg3 Kd8 48.Nc5 Kc8 49.Ra8#)
> > > #####
> > >
> > > This is showing an evaluation of M4, but here it's showing the
> > > evaluation *before* 46.Ne4. So in the first case, the evaluation is
> > > based on the situation after move 46 for white, and in the second case
> > > it's showing the evaluation before move 46 for white.
> > >
> > > So it's possible that this is the intended behavior, but I'm just not
> > > sure. What I though the annotation would tell me is the "score" of the
> > > move I made, and the "score" of the suggested move. Please let me know
> > > if you believe I'm simply misunderstanding.
> > 
> > Matt,
> > 
> > It is just a detail. And no misunderstanding, I think.
> > 
> > And I must ask you the wrong question: picture yourself in the position 
> > of the engine :-)
> > 
> > What scid does is just autoplay the moves from the game. So every once 
> > in a while you are told to stop thinking and tell us what you consider best.
> > 
> > So after black's move 45, you start thinking about white's 46th. And you 
> > see a mate in 4 line, starting with 46.Ne4. We stop your thought, you 
> > tell us the M4 line starting with Ne4 and we restart your thinking after 
> > putting 46.Ke6+ on the board. In this position you look for the best 
> > line for black and - after we stopped you - you report your verdict on 
> > the position.
> > 
> > What we do now, is compare your scores of the position before 46.Ke6+ 
> > was played and after it was played.
> > If the score-before is better (for white) than the score-after then, 
> > depending on the score difference, we annotate a variation for white's 
> > game move.
> > 
> > Got it? So the score you see after 46.Ke6+ is really the score after 
> > 46.Ke6 was played (and assuming black will answer best). The score you 
> > see after 46.Ne4 is what the engine saw coming before 46.Ke6+ was played.
> > 
> > As to the mating length: UCI reports the length in moves, that is, plies 
> > by both black and white. This may look confusing, depending on who has 
> > the move in the mating position. Put a position on the board in which 
> > white can produce a mate but it is black to move.
> > 
> > Start from (edit/setup start board) W: Kb6, Rb2; B: Ka8 with white to move.
> > 
> > The engine will report 1.Rd2 (or whatever) ... Kb8 2. Rd8#
> > Now make the move 1.Rb4
> > 
> > There is still a mate (... Kb8 2.Rc4! Ka8 3.Rc8#). Look at the engine's 
> > M numbers.
> > 
> > Cheers,
> > Joost.
> > 
> > > Thanks,
> > >
> > > -Matt
> > >
> > >
> > >
> > >
> > >
> > 
> 
> 
> 
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