The FHS is a Linux standard that describes the directory structure 
applicable to Linux and software distributed for linux, whether packages 
(such as in debs and rpms) or not.

According to Google the current FHS is at http://www.pathname.com/fhs/

FHS describes /usr/share and /usr/local/share thus
<<
/usr/share : Architecture-independent data
Purpose

The /usr/share hierarchy is for all read-only architecture independent 
data files. [30]

This hierarchy is intended to be shareable among all architecture 
platforms of a given OS; thus, for example, a site with i386, Alpha, and 
PPC platforms might maintain a single /usr/share directory that is 
centrally-mounted. Note, however, that /usr/share is generally not 
intended to be shared by different OSes or by different releases of the 
same OS.
 >>

Since the engines are executable code, and are usable outside of Scid, 
they should be stored in /usr/local/bin or maybe /usr/local/games.

On a side note, since users may already have some of the engines 
installed, building them from source should be optional, and their 
binaries should be delivered in separate containers, whether packages as 
debs or requivalent (and so install to /usr/bin etc) or tarballs which 
users unpack into /usr/local/bin etc.



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