Ben, Steve,
Thanks for your answers and suggestions. I was pretty sure that it wasn't going
to be possible directly.
I guess there's not much chance of this kind of thing being incorporated in the
future due to the implications for the underlying file structure, is there ?
Anyway, thanks again. I will certainly look into what you've suggested to see
if it will help.
Regards,
Steve W
________________________________
From: Ben St-Pierre <benbon...@gmail.com>
To: Steve A <stevena...@gmail.com>
Cc: stephen williamson <stephen_g_william...@yahoo.co.uk>; Scid Users List
<Scid-users@lists.sourceforge.net>
Sent: Monday, 18 February 2013, 18:39
Subject: Re: [Scid-users] Referencing a game in a scid database
Hello,
> I was wondering if there was a simple way to uniquely reference a game in a
> scid database which doesn't break after compacting ?
The short answer is no: Scid does not provide rigid identificators.
> When I export a set of games for use in another application I would like to
> keep a note of the games that I have exported so that if I need to regenerate
> the list I will get the same games again from the database.
From the top of my hat, I can see two solutions:
1. The first is to use personal game flags.
You can set them by marking the curated games:
- via the Game Info Area: Right-click / Mark this Game
- via the Maintenance Window.
As the Help for **Game Flags** states:
> A flag can be set for the current game, all filter games, or all database
>games using the maintenance window.
The Help file misses the right-click trick. This should be added soon.
2. The second is to back up your exported games in a separate database.
I usually export all my big exports in separate PGN files.
As they are PGN files, I know they are not working databases.
Since PGN files are immutable in Scid, this hindrance can be an asset.
***
Any other ideas welcome.
We need users' cases!
Best,
B
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