On Sun, Apr 21, 2013 at 10:18:04AM +0200, Alexander Wagner wrote:
> Sounds like it should be changed only if one is going for some si5.
> 
> Just out of shear curiosity: is 16.7e06 indeed a "real world" limit?
> I mean, are there larger databases of /sensible/ games? AFAIK even
> cb online is only at something about 6-7e06 and they already cover
> quite a lot of lower end games.

Actually I found the limit exists while mangling with my databases and
trying to merge them to a single database. 

So yes, this is a very real world problem.
 
Of course, there are a lot of duplicates in those databases (I collected
them from different locations in the web) but to sort out duplicates 
I still need to be able to merge them. 
There are a lot of sensible games in those databases a friend
of mine, who is using CB megabase, is missing, so CB is far from being
complete (i.e. it's not an ideal point of orientation for size)

However, with the spreading of automatic notations boards, more and more
games played will be published on the web. Sooner or later - I guess sooner
than most expect - the limit will be a problem even after dupecheck. 

For now I end up in splitting my databases by eco-codes, merging the splits
for each eco-section, doing the duplicate check on those and merge the 
results again to a single database.  5 times more work than without 
the limit, i.e. I consider this as a workaround not a solution.

Therefore I would vote for SI5 and using 32bit integer instead 24bit :)


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