Steve A wrote:
> You say it has been reverted (a month after you made the hack), but it 
> is hard to verify as you have quite a lot of database backend 
> restructuring in this huge commit, poorly named "A lot of code cleanup 
> and simplification", and the original name frequency code is certainly 
> not in the same place.

For accuracy and to properly defend my reputation, I would deny even 
this other false accusation.
At line 284 there was a 5 line comments clearly describing the hack:
http://sourceforge.net/p/scid/code/ci/9274b0b6999061dd0abdd50a4499a28982d453b5/tree/src/namebase.cpp


At line 180 of the same file, in the same function, there is now a 2 
line comment:
// *** Compatibility ***
// even if frequency is no longer used we still need to write these bytes
http://sourceforge.net/p/scid/code/ci/master/tree/src/namebase.cpp



For full transparency, I would like to publish also the beginning of the 
email referred by Gregor:
/**********/
Hi Fulvio,
I see that in newest Scid release you have changed the
thing with the frequency count, this is of course a
good idea. But I'm sure that you have to increase the
database version number, because this change breaks the
compatibility to other versions (Scid vs PC, Scid on
the Go), even to older Scid versions.
/**********/


and my last reply (after an interesting exchange of details on the 
improvement he made to scidb database and a new format which he is 
working on):
/**********/
Hi Gregor,
yes, i committed 255 as a quick fix because I have little free time now.
I hope that case1 is highly unlikely, partly because power users who 
compile the git code usually compact the gamefile before the namefile; 
am I wrong?
I will look more carefully at the code more calmly, however, and write 
the correct statistics in the namefile because I do not want to change 
the version of the database now.
/**********/




Fulvio

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