Hi,

I released Scid 3.6.14 at http://prolinux.free.fr/scid/index.html

The changes since 3.6.13 are :

- added an option for PGN output : add spaces conforming to PGN 
standard. This will be reflected in every place PGN is used (PGN window, 
PGN export,...)
- fixed a bug (that existed since Scid 1.9 ?!) where Scid would crash 
importing some very particular games (played on internet), with 
extraordinary long comments (whispers)
- windows OS :
    * updated inno setup and cygwin1.dll
    * by default engine starts in low priority to make UI more responsive
- the resign value is now configurable and equal to ++-
- added a draw detection by 3-fold repetition when playing tactical or 
serious games
- changes to engine handling (both UCI and x/winboard) so engines will 
be correctly started whatever position (in previous Scid releases it was 
necessary to move back/forth to wake up some engines). The drawback is 
some extra latency at start for x/winboard engines (about 1 second).
- fixed a bug in opening report where the number of games displayed was 
limited to 500
- fixed a bug when adding moves from uci engines
- when an engine finishes a game (blue/grey arrow in analysis window), 
the function will be turned off after a mate.
- added "ponder off" command so Crafty can be started/stopped with 
analysis window opened
- added material balance display aside the board
- added a new annotation option "short annotations" : scores and 
comments (like "weak move played score changes from X to Y") will not be 
used but only NAG values (annotations are less verbose)
- fixed options setting for some UCI engines. Some engines don't take 
into account all parameters when they are sent in batch mode, so all 
option commands are now wrapped with "isready" and "readyok".
- added a command to opening report : "merge games", which will merge as 
variations the N best games to current game (with a limited ply depth) - 
still experimental
- updated swedish translation [thanks to Hans Eriksson]

Pascal

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