Alexander Wagner a écrit :
> Hi!
>
> Playing arround with scids FICS interface for observing
> games I found that it would be pretty usefull to add
> something like
>
>      button $w.bottom.right.silence -text "Silence" \
>        -command { ::fics::writechan "set gin 0"
>                   ::fics::writechan "set seek 0" }
>      grid $w.bottom.right.silence -column 1 -row 1 -sticky ew
>
> to the connect method. It just switches off game information
> (begin/end of games) and seek display.
>
> For observing games receiving of seeks and game infos is not
> that desirable IMHO, especially if one wants to see the
> whispers and kibitzes within the output. A better way to
> deal with this would probably be to gag seeks from the
> output window.
>   
Hi Alexander, I added a "silence" checkbox. But I still have to find a 
good way to get game proposals and display them to the user, and "set 
seek 0" trashes the offerings.
> Additionally I found that the setting of the game clock by
> the server seems to confuse scid. I.e. if a game is relayed
> the clock information comes from the relay. So some
> additional parsing is required here. Currently one gets an
> "error reading move <last move>" after the next move is
> entered.
>   
ok, I also get the bug observing a relayed game. I don't know the 
difference between observing a normal game a relayed one. shouldn't FICS 
send the same information ?

> One could also think about adding kibitzes as comments to a
> game that is currently observed, this could probably be of
> some interest for a later analysis.
>
> Now I've also to report a slight bug: closing the fics
> console by the close button of the window manager (ie. not
> using the Close button of the dialog) throws an error
> message.
>   
I can't reproduce this bug, but in case I hardened the "Destroy binding" 
so it behaves as if the user presses the "close" button, so it should be 
ok now.

Pascal


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