Hello Pascal, 

In the window of analysis, if the engine is locked, you should
lock the number of motion and the side of the game on the lines shows
that this window of the engine. 
In my developing what I had achieved, and also lets you add
variations in the right place, line (if it has not changed change) once
the engine stopped. 
We ask that you review: I have added two variables that indicate
the number of hand and blocked the side (white or black) from the
locked position. 
These values are recovered in the proc storeToMate and
addMoveNumbers: if the position is locked, recover these values and not
those of the position. 
I already had it checked and I have adapted to your development. 

In addition, I use these two variables to add variations in the right place for 
the game. 
I send corrections to Pascal.


Are you should use colors to highlight the moves sent by the engine and that 
the number of movement appears more tenuous? 

I think that gets lost in space with this window in the blanks 
Now it appears 1. d4 d5 2. C4 
Would it be better 1.d4 d5 2.c4 point along with the number?
Greetings

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