Hi,

Now if the engine locked into the window of analysis, we can keep
browsing the movements in the same game of chess and if stop the engine, we 
can: 

1 .- Add a move to the move locked. 
2 .- Add a variation on the move locked. 
3 .- Add variations in the move locked.

Automatically be added at the point of blockage.

If the game of chess has been altered, the algorithm looks like a
position in the game, and makes us a question about whether the place
is correct, if not as the search continued until it reaches the end of
the game.

In addition, the board of the window of analysis, remains at all times the 
analysis engine.

The proc scoreToMate fails to annotate the changes, if we are at the
end of the game, and gives a number of moves to checkmate incorrect (if
the side is playing the white and black give checkmate in 4 plays,
while falling a move should indicate mate in 5 moves in the annotation
of the game). 
He corrected the algorithm scoreToMate taking into account this problem.
 
I send updates to Pascal.
Greetings

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