Hi!

Today I gave a short introduction to Scid by phone. The user
converted from CB Light to Scid, so we had the problem to
move his databases as well. Going via PGN Export did not
pose a problem, but he did not find the import/export
functions in Scid.

I wonder whether it makes sense to move these from the Tools
menu to the file menu, which is probably a more common and
logical place for import/export functions.

Additionally, I recently had some "fun" with converting pgn
(sort of) to Scid. To find the actual errors in the code I
had quite often to copy&paste a single game via
"Tools/Import one pgn game". A very handy function as it
displays the error right a way and offers editing as well.
As many of the games in question were not correctly
formatted however, I wished Scid would highlight where the
error occurs within the line, e.g. by a red background or
whatever for the move in question. (These games were
transcripts, so most of the bugs were of the type "23.h4
h7,24.g4Kd1".)

Another point is "working on PGN". Scid can open PGN just
fine, I can do everything with the PGN games, change and so
on, except saving them. Would it be better to open a pgn
by actually importing it into a temporary scid base, then
work on it and instead of "close" write out the PGN again if
a game has changed? That way one could work on PGN like on
normal bases.

Finally, a thing that keeps confusing me but I always forget
to report here. ;) Shouldn't the PGN and main window be
reset to the starting position if a base is closed?
Currently, both hold the last game that was opened. One can
edit and play around with it like with any game, but once
one wants to store the game, it is not possible anymore of
course. I know this behaviour for quite some time now, but
it still confuses me if it occurs.

-- 

Kind regards,

Alexander Wagner



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