Hi,
When
I try to add a variation from an engine WB I have some problems with
engines (eg Frentzee, Wilcat, Beowulf ,...), since not write any move.
I have an idea for the notation engines WB is equal to the UCI engines. It is
as follows:
1 º A procedure uses the [sc_game moves nomove] to get a string with
only played unnumbered, but write the check mates. All this from the
position in the fen that starts the engine.
2 nd We can use this string on the procedures scoreToMate and addMoveNumbers.
We have a problem with some engines to add another notation in its symbolism.
The major problems are:
A) "[# 05],
B) "Sorry ..."
because when using [sc_add move] gives problems.
The engine problems are giving Frenzee (a) and Wilcat Beowulf (b).
Other engines give standard errors expected or without errors (most).
I've created a proc Line moves (n) return movements if there are no problems
and "if there is a problem (b).
I have adapted the "proc updateAnalysis, proc addAnalysisVariation and
addAllVariations proc", to function well.
This notation is all the same for all engines and also correcting the problem
of variations endorsement engine WB.
Greetings
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