Mikhail Kalenkov wrote:

Hi!

> 2009/2/20 Pascal Georges <[email protected]>:
>> This is indeed useful and necessary but I see several cases to handle :
>>
>> - Windows installation
>> - Linux installation -> engines are in shared dir
>> - Linux from sources -> engines are relative to Scid's exe
> I keep engines in the same directory with Scid ( /usr/bin ). I find
> that it is useful to keep engines in $PATH.

Agree. Additionally, according to LFS they do not belong to share/... at 
all. Therefore, I'd say both assumptions for Unix above imply some 
"strange" arrangement of files.

Additionally, at least for Toga chances are good that it comes from 
another source than Scid as well, maybe even in another version.

Things are difficult here.

Does any portable version of "locate toga" exist?

Were it not for Toga, I could imagine to put Phalanx-pg to the same dir 
as Scid and pre-configure only this engine. It is an engine that can 
come only from Scids distribution and exactly this version has to be 
used anyway. (Same for Scidlet.)

However, for Toga it could come in various versions from whatever 
source. IMHO the requirement of this engine is the difficult part.

However, how dependent is the code on the existence of Toga? Could it be 
"any other UCI engine"? If so, could one then just check if any UCI 
engine is configured and if not point the user to do so once Toga is 
required?

I just know that Toga is used as a coach engine, but if this feature 
does not depend on something only Toga offers, maybe that would be the 
way to go? Similar for serious game. If an UCI engine is configured, 
everything is fine, if not point the user to configure one?

-- 

Kind regards,                /                 War is Peace.
                             |            Freedom is Slavery.
Alexander Wagner            |         Ignorance is Strength.
                             |
                             | Theory     : G. Orwell, "1984"
                            /  In practice:   USA, since 2001

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