Actually, now game analysis is only using multipv=4 even though
multipv=1 for infinite analysis. I'm not sure why it sometimes works
and sometimes not, but I guess there is an issue here.

Regards

Zarkon

On 2/20/09, Zarkon Fischer <[email protected]> wrote:
> Could you give the number of nodes per second with various multipv and the
> engine you use ?
>
> I know well the code you used by many engines for multipv, so I know what
> impact it has. But maybe other engines behave differently (which I don't
> understand : sorting scores and lines before an output is marginal).
> You can always set multipv=1 manually before analysing.
>
> Pascal
>
>
> For examples of engines that take longer to reach a given depth using
> multipv, take a look at Toga or Rybka. But setting multipv=1 solves my
> problem simply enough (for some reason I thought that this didn't
> affect the number of pv used in game analysis) !
>
> Thanks.
>
> Zarkon
>

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