Hi, Thanks for the hint, but there is no .stc file for the base. The games are loaded without problem. But when asking for a tree scid stops (or rather hangs) after a while, as if a particular game was the issue.
Niels | Message: 5 | Date: Mon, 2 Nov 2009 09:04:05 +0100 | From: Pascal Georges <pascal.georg...@free.fr> | Subject: Re: [Scid-users] tree issue after converting to new database | format | Cc: scid-users@lists.sourceforge.net | Message-ID: | <f71ac7820911020004k3b79ab41p117b11eb01191...@mail.gmail.com> | Content-Type: text/plain; charset="iso-8859-1" | | Did you try to delete the .stc file associated with this base ? | When you open this base, can you load the games ? | | Pascal | | 2009/10/31 Niels Borne <niels.bo...@laposte.net> | | > | > Hi, | > | > I did convert several of my databases to the new format after upgrading | > to scid 4.0. It went generally fine but when I try to build a tree with one | > of these I have the following error message. | > Any clue ? Of course I don't have any backup. | > | > Thanks, | > | > Niels | > | > | > | > Error reading game file. | > Error reading game file. | > while executing | > "sc_tree search -hide $tree(training$baseNumber) -sort | > $tree(order$baseNumber) -base $base -fastmode $fastmode" | > (procedure "::tree::dorefresh" line 28) | > invoked from within | > "::tree::dorefresh $baseNumber" | > (procedure "::tree::refresh" line 17) | > invoked from within | > "::tree::refresh $baseNumber" | > (procedure "::tree::make" line 198) | > invoked from within | > "::tree::make" | > invoked from within | > ".main.tb.tree invoke" | > ("uplevel" body line 1) | > invoked from within | > "uplevel #0 [list $w invoke]" | > (procedure "tk::ButtonUp" line 22) | > invoked from within | > "tk::ButtonUp .main.tb.tree" | > (command bound to event) | > | > | > | > ------------------------------------------------------------------------------ | > Come build with us! The BlackBerry(R) Developer Conference in SF, CA | > is the only developer event you need to attend this year. Jumpstart your | > developing skills, take BlackBerry mobile applications to market and stay | > ahead of the curve. Join us from November 9 - 12, 2009. Register now! | > http://p.sf.net/sfu/devconference | > _______________________________________________ | > Scid-users mailing list | > Scid-users@lists.sourceforge.net | > https://lists.sourceforge.net/lists/listinfo/scid-users | > | > | -------------- next part -------------- | An HTML attachment was scrubbed... | | ------------------------------ | | Message: 6 | Date: Mon, 2 Nov 2009 09:06:36 +0100 | From: Pascal Georges <pascal.georg...@free.fr> | Subject: Re: [Scid-users] Resigning from a serious game. | Cc: scid-users@lists.sourceforge.net | Message-ID: | <f71ac7820911020006k43745d54r4ebfb5bf891bc...@mail.gmail.com> | Content-Type: text/plain; charset="iso-8859-1" | | There is no resign button. | | Pascal | | 2009/10/31 Dale Hards <dale.ha...@googlemail.com> | | > Hi guys, | > | > I can't seem to work out how to resign from a serious game against the | > computer (i.e. Rybka). I click "abort" which ends the game, but the PGN | > isn't being marked as a win for the computer. I've looked at the F1 help, | > and the help on the net, as well as searching through the mailiing lists but | > can't find anything. | > | > Am I being a moron? Any help? | > | > Thanks, | > | > Dale | > | > | > ------------------------------------------------------------------------------ | > Come build with us! The BlackBerry(R) Developer Conference in SF, CA | > is the only developer event you need to attend this year. Jumpstart your | > developing skills, take BlackBerry mobile applications to market and stay | > ahead of the curve. Join us from November 9 - 12, 2009. Register now! | > http://p.sf.net/sfu/devconference | > _______________________________________________ | > Scid-users mailing list | > Scid-users@lists.sourceforge.net | > https://lists.sourceforge.net/lists/listinfo/scid-users | > | > | -------------- next part -------------- | An HTML attachment was scrubbed... | | ------------------------------ | | Message: 7 | Date: Tue, 03 Nov 2009 17:39:26 +0100 | From: Alexander Wagner <a.wag...@physik.uni-wuerzburg.de> | Subject: Re: [Scid-users] Mousewheel scroll | To: Pascal Georges <pascal.georg...@free.fr> | Cc: Scid Users List <scid-users@lists.sourceforge.net> | Message-ID: <4af05cbe.8070...@physik.uni-wuerzburg.de> | Content-Type: text/plain; charset=ISO-8859-1; format=flowed | | Pascal Georges wrote: | | Hi! | | > [Fulvio, I copy Scid users list to see if others agree with our point | > of view] | | I fear I can not really follow your discussion here. | | > One other comment : in a previous patch, there was some code to | > handle | > the case where a move is entered and if already existing in a | > variation, this variation was entered in. | > Do you plan to send this as a separate patch ? | > | > Pascal | > | > | > | > Yes, the code is really simple (i have attached the patch for | > main.tcl) and i'm using it without problems. | > My doubts are: | > - Adding an option is the best way? Having multiple variations | > starting with the same move creates, in my opinion, a really | > confusing game. | | This confuses me, now ;) Actually, I have all the time several | variations that start out with the very same move. This is even vitally | important and makes perfect sense to have, simply as it is the only way | to add variations at the end of the game, and I need to add variations | at the end of the game for analysing my cc games. And I admit I do not | find this confusing in any way but a necessity. It would be very | troublesome, however, if I had to move my analysis into one large tree | of variations just to start out with the same move only once. | | Very simple example: | | 1.e4 | (1.e4 e6) | (1.e4 c5) | (1.e4 e5) | | Of course I could do | | 1.e4 | (1.e4 (...e6) | (...c5) | (...e5) | ) | | but as the tree behind each of the candidates might get a bit complex I | usually use the first method to keep things simpler and spare me an | additional (). | | > Further, even without adding an option, if one | > really wish can still add manually a new variation with the menu. | > | > | > That's right, and that is also my point of view about confusing games. | > But I see an issue here : if a move already exists in several | > variations, the first encountered is entered into. Maybe in that case it | > would be better to fallback to the display of the variation window (or | > something like that) to make sure the user will not enter a specific | > line when he wanted to enter another one. | | I admit that I do not like the variation window and disabled it. | Usually, I navigate variations by means of pgn notation only. Especially | if it gets a bit complex I like the "overview feature" I gain by this | window. (I've it open all the time.) | | > So what others think about this : when the user enters a move, if the | > move already exists in the main line or in a variation, the move is not | > duplicated but we simply move forward (no need to display the dialog box | > asking for adding a variation, a main line, etc.) ? Personaly I find it | > the best thing to do. | | This would, as far as I get your discussion, break my annotation at the | end of the game, which is indeed vitally important in CC gameplay. | Actually, I'm always at the end of the game ;) | | -- | | Kind regards, / War is Peace. | | Freedom is Slavery. | Alexander Wagner | Ignorance is Strength. | | | | Theory : G. Orwell, "1984" | / In practice: USA, since 2001 | | | | ------------------------------ | | ------------------------------------------------------------------------------ | Come build with us! The BlackBerry(R) Developer Conference in SF, CA | is the only developer event you need to attend this year. Jumpstart your | developing skills, take BlackBerry mobile applications to market and stay | ahead of the curve. Join us from November 9 - 12, 2009. Register now! | http://p.sf.net/sfu/devconference | | ------------------------------ | | _______________________________________________ | Scid-users mailing list | Scid-users@lists.sourceforge.net | https://lists.sourceforge.net/lists/listinfo/scid-users | | | End of Scid-users Digest, Vol 40, Issue 1 | ***************************************** |
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