Michal Rudolf wrote:
> 2009-12-03 12:20:25, Thomas Yaglowski:
>   
>> I'm glad this is being addressed. I just downloaded Scid last week
>> (Mac executable) and have had one crash after another. For me, I would
>> usually get crashes when generating Opening Reports. I would be using,
>> perhaps, a 230,000 game database, open a Tree Window, play through a
>> few moves, then generate report.
>>     
> I didn't report it before, as I was too busy to do a proper debugging, and 
> "it 
> crashes" report seems hardly useful, but here are some of my guesses:
>
> 1. There maybe some problem with near-mate engine handling. Before, I 
> reported 
> problems with heavy CPU usage in such situations. Now CPU handling does not 
> improve, but I noticed random near-mate crashes with various engines (noted 
> at 
> least with Stockfish, Grapefruit and infamous Robbolito)
>
> 2. I am not 100% sure this is new, but it happens that tkscid process uses 
> more than 15% of CPU in infinite analysis mode, slowing down engine.
>
> 3. Another source of freezes is tree handling. If current position or current 
> database changes during tree search, tree often freezes in the middle of 
> operation and to fix it, you need to either restart Scid or perform random 
> database/move changes.
>   

Hi Michal,

I understand your text. That's for sure. But please note that I am 
trying to pinpoint some specific issues. I am sure - and I feel we all 
are - that large parts of Scid's current code base are shaky (no insult 
whatsoever intended!!) and only big-bang-black-box-functionally tested.

As far as I am concerned, time has really come to stop adding features, 
open the eyes and look at what we have. If not, the product will collapse.

I think this is only doable if we manage to keep issues isolated. 
Certainly in the absence of a decent bug tracker.

Just my humble opinion. Regards,
Joost.

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