Hi!
Two questions about importing PGN data:
- Is it possible to somehow strip textual comment and/or variations upon
import? I know that I can import the pgn and then strip them once the
game is loaded. However, this requires the game to fit into a game
block. (Yes, I have still some "games" that are to large for this. These
are however VERY special, it would be sufficient if I could strip of the
commentary and import the moves and probably variations for them to fit.)
- I just noted the following mapping when importing annotated PGN games
from a small, arguably unimportant german software company:
[%csl Rf7]
is in Scid speak: [%draw full,f7,red]
[%csl Rf7,Gf6]
is in Scid speak: [%draw full,f7,red][%draw full,f6,green]
[%cal Ga1h8]
is in Scid speak: [%draw arrow,a1,h8,green]
(yellow is noted by a Y, no other colours seem to be supported nor any
markers). I think it would easy up transitions to Scid if we could
translate those things upon import (or allow scid to learn the other
syntax). Unfortunately, I'm completely lost at the location where this
should be done. Maybe it's even an easy thing to do.
--
Kind regards, / War is Peace.
| Freedom is Slavery.
Alexander Wagner | Ignorance is Strength.
|
| Theory : G. Orwell, "1984"
/ In practice: USA, since 2001
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