On 11/11/10 23:56, Joost 't Hart wrote:

Hi!

> Can someone active and the arena of beautification please do something
> about the messy display of a game (with variations and comments) in the
> PGN window? My suspicion is that the various (reused!) Write* routines
> in game.cpp lost a lot of their elegance in favour of some of the nifty
> game export features that we have (LaTeX, ..., ?).
>
> It is mainly the spacing/newline-ing that irritates me a lot. Sometimes
> multiple blank lines are inserted, sometimes comments are glued
> pixel-accurate to the move preceeding or following it.
>
> A few examples:
>
> Non-column style:
> Add a comment to a black move and see how it sits tied up to the white
> move following it.

I do not see this. What I get is:

1.e4 e5 test 2.Nf3 Nc6

> Add a comment to a white move and see how the next black move is
> (nicely, or wrongly, whatever) rendered at the start of the next line.

Same here. I Get

1.e4 e5 test 2.Nf3 test Nc6

> Column style:
> Add a variation to a black move: One blank line in between the main move
> (or comment) and the variation.
> Add a variation to a white move: Two blank lines in between the main
> move and the variation.

I do not see this either. I'm confused.

... but wait ...

Acutally, if I resize the window vertically I can indeed reproduce what 
you tell us.

> Is there a single combination of display options (let's not be too
> critical) that has a decent and regular look? I will immediately start
> using it.

I admit I use column style with the, obviously, correct window width. 
Not a solution, I'll put that point on the list.

cu
Alexander

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