>----Messaggio originale----
>Da: a.wag...@physik.uni-wuerzburg.de
>Data: 12/01/2011 21.20
>A: "Scid Users List"<scid-users@lists.sourceforge.net>
>Ogg: [Scid-users] Bug: Keyboard move entry broken &lt;mission critical&gt;
>
>Hi!
>
>Current cvs: keyboard move entry seems broken in case a piece is to be 
>moved.
>
>Reproduce it:
>- Open a new game
>- Focus main window
>- Key in "Nf3"

The problem is that creating a new game don't correctly recreate the list of 
valid moves.
No valid move of knights so the "N" is discarded.

Adding:
GenerateMoves();

in function Position::StdStart after 
PawnHash = stdStartPawnHash;

should solve.

Bye,
Fulvio

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