> Hi,
> An updated version is now available, where the tacgame feature  should
> work.
> 
> Ben Hague

Hmmm... thanks for the effort. Are you the coder ?


The tacgame makes an occasional move, but doesn't work for me after a few tries.
I'm not even sure if it's phalanx or toga crashing, and don't have much time
to dedicate to it.Perhaps toga is crashing on the unusual FEN ? (see logs below)

I suppose tacgame support isn't quite the point anyway.

The game plays through a castling move ok.
Geez, i see you've altered the FEN format. Or is the FCfc castling field a
language thing ? From this FEN i can successfully castle 'OK' and 'OQ' :
"bnrbkrqn/ppp5/3pppp1/7p/5P2/2N1PBN1/PPPP1QPP/B1R1KR2 w FCfc - 0 7"
but the two-move castling (which i confess i don't know much about but i think
you're aiming to support) on queen side doesn't work. Shouldn't i be able to 
move
Rd1, and then Kc1 on the next move , or am i mistaken ?.


Could  you give your downloads a revision number or
letter so people know when there's been a new version ?
And you can remove the unused CVS directories with 
"ls scid960 && find scid960 -name CVS | xargs rm -r"
(but use carefully!) to make the tarball smaller. Cheers.

, Steven

-------------------------------

NOTE  : First line from engine seen; sending it initial commands now.
Scid  : uci
Engine: Toga II 1.3.1 UCI based on Fruit 2.1 by Thomas Gaksch and Fabien 
Letouzey. Settings by Dieter Eberle
Engine: id name Toga II 1.3.1
Engine: id author Thomas Gaksch and Fabien Letouzey
Engine: option name Hash type spin default 16 min 4 max 1024
Engine: option name Search Time type spin default 0 min 0 max 3600
Engine: option name Search Depth type spin default 0 min 0 max 20
Engine: option name Ponder type check default false
Engine: option name OwnBook type check default true
Engine: option name BookFile type string default performance.bin
Engine: option name MultiPV type spin default 1 min 1 max 10
Engine: option name NullMove Pruning type combo default Always var Always var 
Fail High var Never
Engine: option name NullMove Reduction type spin default 3 min 1 max 4
Engine: option name Verification Search type combo default Always var Always 
var 
Endgame var Never
Engine: option name Verification Reduction type spin default 5 min 1 max 6
Engine: option name History Pruning type check default true
Engine: option name History Threshold type spin default 70 min 0 max 100
Engine: option name Futility Pruning type check default true
Engine: option name Futility Margin type spin default 100 min 0 max 500
Engine: option name Extended Futility Margin type spin default 300 min 0 max 900
Engine: option name Delta Pruning type check default true
Engine: option name Delta Margin type spin default 50 min 0 max 500
Engine: option name Quiescence Check Plies type spin default 1 min 0 max 2
Engine: option name Material type spin default 100 min 0 max 400
Engine: option name Piece Activity type spin default 100 min 0 max 400
Engine: option name King Safety type spin default 100 min 0 max 400
Engine: option name Pawn Structure type spin default 100 min 0 max 400
Engine: option name Passed Pawns type spin default 100 min 0 max 400
Engine: option name Toga Lazy Eval type check default true
Engine: option name Toga Lazy Eval Margin type spin default 200 min 0 max 900
Engine: option name Toga King Safety type check default false
Engine: option name Toga King Safety Margin type spin default 1700 min 500 max 
3000
Engine: option name Toga Extended History Pruning type check default false
Engine: uciok
Scid  : setoption name UCI_Chess960 value true
Scid  : stop
Scid  : isready
Engine: readyok
Scid  : position fen bnrbkrqn/p1pppppp/1p6/8/8/5P2/PPPPP1PP/BNRBKRQN w FCfc - 0 
2
Scid  : go infinite
NOTE  : Engine terminated without exit code: "\"$standard_error\""

------------------------------------------
Phalanx.log:
setting position
bnrbkrqn/pppppppp/8/8/8/5P2/PPPPP1PP/BNRBKRQN b FCfc - 0 1


  +---+---+---+---+---+---+---+---+
  | *B| *N| *R| *B| *K| *R| *Q| *N|
  +---+---+---+---+---+---+---+---+
  | *P| *P| *P| *P| *P| *P| *P| *P|
  +---+---+---+---+---+---+---+---+
  |   |   |   |   |   |   |   |   |
  +---+---+---+---+---+---+---+---+
  |   |   |   |   |   |   |   |   |
  +---+---+---+---+---+---+---+---+
  |   |   |   |   |   |   |   |   |
  +---+---+---+---+---+---+---+---+
  |   |   |   |   |   | P |   |   |
  +---+---+---+---+---+---+---+---+
  | P | P | P | P | P |   | P | P |
  +---+---+---+---+---+---+---+---+
  | B | N | R | B | K | R | Q | N |
  +---+---+---+---+---+---+---+---+   Black to move

  3      8   152      152  Nb8-c6  Pc2-c4
  3 ->   0:02.64      264   0 turns
  4    -16   447      447  Nb8-c6  Pc2-c4  Pe7-e5  Nb1-c3
  4    -11   551      551  Pc7-c5  !
  4     -8   780      780  Pc7-c5  Nb1-c3  Pc5-c4  Nc3-b5
  4     -3   851      851  Pb7-b6  !
  4     -2   991      991  Pb7-b6  Nb1-c3  Pe7-e5  Nc3-b5
  4 ->   0:10.86     1086   2 turns
Depth=4, Value=-2, Time=10.86, Last turn=8.51, Nodes=1086, N/s=100
PV = Pb7-b6  Nb1-c3  Pe7-e5  Nc3-b5


      

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