Remco Gerlich wrote:
>
> First: when running an engine for infinite analysis, there is 
> apparently an "x" keypress that makes the engine consider the current 
> position _with the other side to move_. It basically analyzes "if I do 
> nothing here, what can my opponent do?", so it looks for threats. The 
> process you as a player use to look for good moves is very different 
> depending on whether the opponent is threatening something nasty, and 
> computer moves are easier to understand if you understand what was 
> being threatened. So that sounds very useful to me, and the book 
> presents it as basically the most fruitful way to use an engine when 
> analyzing.
This is a very very smart idea! I like it!
>
> The other thing builds on that -- you can enter a "null move" in a 
> game, so basically the move switches to the other side. Then you can 
> analyze as normal from there. So you can use this to play through and 
> analyze what is being threatened.
Scid have so many hidden things!
You can enter a null move dragging the king over the other king.
I practically never used it and i even thought: "why did Shane wrote 
this code?"
Now i understand....
In any case, in my opinion, a button inside the analysis window will be 
much more user friendly.
Bye,
Fulvio

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