Fulvio, It is hard to think well of such poor communication and insults.
Gregor wrote
> >i wrote you a message about the problems with the namebase proven by two
> >examples (also confirmed in tests) many weeks ago, and in a reply you've
> >agreed with my analysis.
Fulvio wrote:
> Are you referring to quick hack that i wrote in this commit?
> http://sourceforge
.net/p/scid/code/ci/9274b0b6999061dd0abdd50a4499a28982d453b5/
> ... and in fact the hack was removed in subsequent commit:
http://sourceforge
.net/p/scid/code/ci/3494477a503abdc7c092cce0ac356cadaa2836e5/
Yes - this hack (which Gregor notes, is not si4 compliant) is the one that
prompted my warning about database name corruption. It should have been
obvious to you that this is what i was referring to.
You say it has been reverted (a month after you made the hack), but it is
hard to verify as you have quite a lot of database backend restructuring in
this huge commit, poorly named "A lot of code cleanup and simplification",
and the original name frequency code is certainly not in the same place.
For everyones info, this commit also removes the ability to permanently
sort databases. This is got around by the gamelist sorting feature of
course, but it is a big design descision, and may have repercussions for
tree speed , with inability to sort by ECO, etc.
Steven
>
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