Thank you for the reply.

This is what I was thinking, but I was looking for a sort of proof (I like to 
respect standards :) ).

So engine, or board viewer, must take care of rules 2. and 3. from themselves, 
i suppose.





Il Mercoledì 12 Febbraio 2014 17:21, Drew Ferguson <d...@afccommercial.co.uk> 
ha scritto:
 
Hi

I think for FEN, the castling marker are indicators only that the
associated Rook or King have not moved and so there is a potential for
castling. 

Remember this is a report of the position not of the rules
for castling. For example, suppose a Black piece attacks f1 from b5
then if FEN were following the rules of chess, the marker would be Qkq say.

Lets say White interposes a piece on e2 so now FEN could say KQkq again
but according to the previous FEN, K-side castling is no longer permitted
and so FEN would have to continue with Qkq - which in this case is not
correct.

In other words, FEN's castling marker can only satisfy your first
rule.

See this for a more authoritative statement

https://chessprogramming.wikispaces.com/Castling+rights


On Wed, 12 Feb 2014 15:53:33 +0000 (GMT)
pietro grandinetti <ilcecchino2...@yahoo.it> wrote:

> Hello Scidb users,
> 
> I have a general question about FEN strings, but I would like to know
> how this is done in Scidb.
> 
> It is well-known that a FEN string contains a field about castling
> possibilities.
> 
> It is also well-known that castle is possibile iff (i hope to be right! )
> 
> 1. King and interested Rook had never moved in the previous moves;
> 2. There is none piece between the King and the interested Rook;
> 3. None of the square through which the King should pass must be
> attacked by an enemy piece (or pawn). This includes the starting square
> (e1 or e8), i.e. the King must not be under check.
> 
> Now my doubt is:  what of these three rules are included in the FEN? I
> am confused becouse I found in some reference that the FEN for the
> initial position is
> 
> [rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1]
> 
> but in the initial position the rule 2. is not satisfied.
> 
> From another point of view: If I give the initial FEN to an engine, it
> will look for 0-0 or 0-0-0 ? Or the engines check themselves the
> fulfillment of the rules 2. and 3. ?
> 
> From a third point of view (the main, for me): While doing a game
> Parser/Viewer, to make a step forward (i.e. go ahead of one ply), the
> FEN must be updated, but with respect of what castling-rules? (Or, if
> you prefer, how this is handled in Scidb?)
> 
> 
> 
> Regards
> 



-- 
Drew Ferguson
AFC Commercial
http://www.afccommercial.co.uk

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