We definitely have issues here. I had a decent look at it tonight, and
i'm not sure they're easily/entirely fixable.

Anyway - i squished a small (?) bug, and made another hack for a speed
bump, so it's a least small steps. Here is the change (and maybe
there'll be more this week). Probably limiting engine threads to
something sane will help too.

http://sourceforge.net/p/scidvspc/code/1877/

Oh yeah - i also changed how the "Opening errors only" works. It was a
little borked - and used to bomb out as soon as moves went out of
book,
but now always goes for the first "N" moves. I'm beginning to really
use this feature :)

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