Ok. I have removed this confusing behaviour, and implemented the
proper solution; When clicking on the large "Add Variation" button at
the end of a game/var, the last move is automatically duplicated.

S.

On Thu, Jan 22, 2015 at 1:19 AM, Ralph Möritz <ralphmor...@outlook.com> wrote:
> I see. Well at least now I know what's going on. Thanks.
>
> -----Original Message-----
> From: Steve A [mailto:stevena...@gmail.com]
> Sent: 21 January 2015 03:47 PM
> To: Ralph Möritz; scidvspc-users
> Subject: Re: [Scidvspc-users] Possible bug: new variation for existing move
>
> This behaviour is only for the last move of a game, as an easy way to add a 
> variation. (Adding a var at any other time requires only clicking the addvar 
> button, but adding a var at the end of game requires duplicating the last 
> move - due to a nuance of the pgn
> standard)
>
> But yes, it is confusing.
>
> S.
>
> On Wed, Jan 21, 2015 at 11:27 PM, Ralph Möritz <ralphmor...@outlook.com> 
> wrote:
>> Hi Steve,
>>
>>
>>
>> in the x64 version of 4.13 I can consistently reproduce the following:
>>
>>
>>
>> 1.       Make sure you have a game with a few moves already played.
>>
>> 2.       Click on any move in the PGN window except for the last one.
>>
>> 3.       Using your mouse, make the next move in the game, i.e. move the
>> piece to be moved to where the next move says it should go.
>>
>> 4.       Observe that a new variation has been added.
>>
>>
>>
>> Maybe this is intended behaviour but it seems unintuitive because I
>> don’t expect a new variation to be added when the move already exists
>> in the game record. This catches me all the time and just feels like a bug.
>>
>>
>>
>> I’ve uploaded a short video that shows the problem, in case my
>> description is confusing: http://youtu.be/YzLnNBYRiBE
>>
>>
>>
>> Cheers,
>>
>> Ralph
>>
>>
>>
>>
>>
>>
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Higher redundancy.Lower latency.Increased capacity.Completely compliant.
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