You're welcome to have a go Patrik.

I have updated the chess960 patch in the "patches" directory
with a few tweaks, including trying to set UCI_Chess960 properly.

But getting this going is very tough. Like Gregor said - because
Scid's main functionality is as a database, it is much more
complicated than just getting the engines to work.

Steve

On Sat, Sep 26, 2015 at 2:31 AM, mrx <patrik....@gmail.com> wrote:
> Hi,
>
> I would be interested in giving it a try. Though the knowledge level of the
> code base you hint is required to do this is far above mine.
>
> Thanks for your prompt answer!
>
> // Patrik
>
> Den 25 sep 2015 17:58 skrev "Gregor Cramer" <rema...@gmx.net>:
>>
>> Hi Patrik,
>>
>> > What is the internal move generator used for?
>>
>> 1. Validation of the move on the board. The current validation does not
>> allow
>> to play Chess960 castlings (except if king is on e, and the rooks are on
>> a,h).
>>
>> 2. Computation of move suggestions, this feature facilitates move input on
>> the
>> GUI board.
>>
>> > Is it just the castling rules that are missing from the internal move
>> > generator?
>>
>> Yes, but this requires more changes, for example how a castling move will
>> be
>> stored inside the move structure, the current handling is not appropriate
>> for
>> Chess960. Furthermore the code of the board stuff has to be prepared for
>> these
>> castling rules.
>>
>> > What is the opening tree used for when i play against an engine?
>>
>> It depends on your decision if you want to use the opening tree or not.
>> But
>> implementing the Chess960 castling rules without preparing also the
>> position
>> search (for the opening tree) for Chess960 would be half-baked.
>>
>> > Concerning the castling rules, wouldn't the engine you play against tell
>> > you if you try to make an invalid move? I cannot see why Scid vs. PC
>> > would
>> > have to implement the castling rules at all, if Scid vs. PC could handle
>> > that response.
>>
>> Some engines are responding with an error message in case of an invalid
>> move,
>> some are silently ignoring such a move, and some are crashing. The
>> behavior
>> depends on the diligence of the developer.
>>
>> Scid cannot handle the response if the move is a real Chess960 castling,
>> this
>> move cannot be played on the board without support. Any response of the
>> engine
>> will be validated - without validation it would be possible to store
>> corrupted
>> games in the database if the engine is responding with an invalid move
>> (the
>> binary decoding of the moves in the database depends on the standard chess
>> rules, an invalid move is corrupting the database) - and without support
>> the
>> validation of Chess960 castling fails.
>>
>> > Perhaps it would be a good start to just support Chess960 against an
>> > engine
>> > to begin with.
>>
>> This is not possible, the engine support requires that the move generator
>> (and
>> this implies also the internal board) is already prepared for Chess960.
>> The
>> effort for Chess960 support is high, and requires deep knowledge of the
>> code
>> base. The only easement is that the binary encoding of the moves in the
>> database must not be changed, the current encoding for castling moves even
>> works for Chess960. But a new database version number - this means .si5 -
>> is
>> unavoidable (if you store Chess960 games in .si4, then an older Scid
>> version
>> will have problems with such a database). Probably sometimes someone will
>> do
>> the implementation for Chess960!?
>>
>> Cheers,
>> Gregor
>
>
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