Hello, Any chance we can get premove (for online blitz play) using drag and drop rather than the current clunky hold ctrl + click from square + click to square?
On Tue, Dec 1, 2015 at 10:14 PM, < scidvspc-users-requ...@lists.sourceforge.net> wrote: > Send Scidvspc-users mailing list submissions to > scidvspc-users@lists.sourceforge.net > > To subscribe or unsubscribe via the World Wide Web, visit > https://lists.sourceforge.net/lists/listinfo/scidvspc-users > or, via email, send a message with subject or body 'help' to > scidvspc-users-requ...@lists.sourceforge.net > > You can reach the person managing the list at > scidvspc-users-ow...@lists.sourceforge.net > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of Scidvspc-users digest..." > > > Today's Topics: > > 1. Add more space in Tree Mask to see long comments (ao.chess) > 2. Re: [Feature Request] Add more space in Tree Mask to see long > comments (Steve A) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Tue, 1 Dec 2015 16:57:19 +0200 > From: "ao.chess" <ao.ch...@yahoo.com> > Subject: [Scidvspc-users] Add more space in Tree Mask to see long > comments > To: scidvspc-users@lists.sourceforge.net > Message-ID: <565db54f.5040...@yahoo.com> > Content-Type: text/plain; charset="us-ascii" > > An HTML attachment was scrubbed... > > ------------------------------ > > Message: 2 > Date: Wed, 2 Dec 2015 13:14:20 +1000 > From: Steve A <stevena...@gmail.com> > Subject: Re: [Scidvspc-users] [Feature Request] Add more space in Tree > Mask to see long comments > To: scidvspc-users <scidvspc-users@lists.sourceforge.net> > Message-ID: > < > cakdnzpgazbcdmydog-ez6bzabfwtru5sdcipycwsmo1r6om...@mail.gmail.com> > Content-Type: text/plain; charset="utf-8" > > I've made the tree window less verbose by default. > Among other things, It leaves more room for mask comments. > To restore the year/perf/etc stats, just toggle tree->options->ShortDisplay > > It's tough messing around with this widget, because of the field widths > getting > confused by translations, and the little bar-graphs inserted into the > middle of the lines. > > > On Wed, Dec 2, 2015 at 8:13 AM, Steve A <stevena...@gmail.com> wrote: > > > That sounds fine Richard. I havent verified recently the status of > Chess12 > > as i keep upgrading OS, but i have a hunch it was broken on my last > > OS, and dare say replacing it with Skak wholesale is the way to go. > > The pdf looks great. :) > > Steven > > > > On Tue, Dec 1, 2015 at 5:56 PM, Richard F. Ashwell III > > <rashw...@gmail.com> wrote: > > > Ok, so tonight I started with #1. Here is the way I see the > undertaking, > > > and where I am at. > > > > > > 1) I think the chess1.2 latex stuff is broken, because of other changes > > in > > > the babel > > > packages specifically as latex has changed over time. At the > moment I > > > can't get > > > any exports of that latex (game, Opening Report, Player Report, etc) > > to > > > compile using texlive 2015, > > > One I could still be doing something wrong, two I haven't tested on > > say > > > for example MikTex, > > > or some other distro, but at least for me only the skak version of > > the > > > game export works, the > > > other reports (Opening, Player, etc) don't have that as an option. > > > Please someone speak up > > > if you think the old latex stuff should be kept up (see below #2 as > to > > > why). > > > > > > 2) I am thinking even though the pattern, taken prior of export game to > > > either latex preamble (chess1.2, or skak). It will just get more > > > inconvenient, and ugly to add new menu items for the Opening, and > Player > > > Reports, so that there where two choices to print to latex, 1 for the > old > > > chess1.2, and one for skak. So basically I am suggesting, that unless > > the > > > chess1.2 gets upvoted for some reason, that I instead convert the other > > > reports to skak/xskak latex instead, and finally after all the other > > > reports, are replaced, I'll a) update the export skak version to xskak > > (IE > > > this actually makes the scid stuff easier, as xskak which is what is > more > > > commonly used now, has extended skak with features that make a lot of > > this > > > type of reporting in chess easier. > > > > > > 3) To this goal, I am starting with the Player Report, since the old > > > chess1.2 one doesn't build for me, if anyone has one built to a pdf, > > send it > > > just because I really, want to dot i's and cross t's so to speak to > make > > > sure that what I am contributing is better without losing anything. In > > the > > > meantime I used the visual (ala html) version of the player report as a > > > visual guide. I then took the raw chess1.2 export and rebuit it > > skak/xskak > > > style. Attached is an example pdf, of that rework which I have > finished. > > > > > > 4) The next step for the Player report, is if I can get kind of a > thumbs > > up, > > > on replacing the chess1.2 one, I'll rework the tcl into a patch that > > prints > > > to my new hotness instead. Otherwise if we want to keep both, I could > > > possibly use some guidance, on the best way to add the options to the > > menus > > > for the print to latex, (things like labeling etc. IE "Print to Latex > > > (Legacy chess1.2)" "Print to Latex (xskak)" etc. Again my vote is > > replace, > > > so it stays 1 item, Print to Latex :) > > > > > > 5) Assuming all goes well, from Player, to Opening, and then back to > Game > > > Export, etc. I would also like to swing back to the help > documentation, > > > with things like tips for mac/linux/windows, etc. In terms of getting > > the > > > reports rendered. > > > > > > Thoughts on Chess1.2? Is it time for it to go bye bye? To give you an > > idea > > > on how old this method is, for latex chess rendering, the documentation > > for > > > scid still says that you need to add the chess1.2 package including > > > downloads for it etc, but texlive, and MikTex have both had the package > > in > > > their archives since March of 1992. So all of that stuff about > > installing > > > that package is 23 years old :) But the problem is unless you have a > > really > > > old package, I don't think it works anymore, unless someone here > > surprises > > > me. > > > > > > Regards, Or as Steven might say Cheers, > > > Richard > > > > > > > > > > > > On 11/30/2015 01:38 PM, Steve A wrote: > > >>> > > >>> Some other areas that I thought I might attempt to tackle at some > point > > >>> but > > >>> in no particular order and other suggestions are assuredly welcome: > > >>> > > >>> 1) I think with modern day tex systems at least texlive 2015, the > latex > > >>> that > > >>> scidvspc produces, is woefully old, and broken, at least as far as my > > >>> tests. > > >>> This > > >>> might be a big undertaking though but I am pretty complete in my tex > > >>> skills, > > >>> so > > >>> it should be doable. > > >> > > >> That'd be great. We had a contributor who gave us the latex/Skak > > >> export feature, but havent heard from him for a couple of releases > > >> now. > > >> > > >>> 2) The under board game display with players, photo's and current > > >>> position > > >>> comment, info etc. could probably use a bit of layout organizing. > This > > >>> might > > >>> be > > >>> a way for me to learn more about tk both widgets, and positioning > etc. > > >>> For > > >>> this, even > > >>> before I play with the tcl stuff, I would probably draw a picture > first > > >>> of > > >>> what I think (opinion) > > >>> would be much easier to read, as it works now, it all jumbles up for > > me a > > >>> bit in that > > >>> panel, depending on the attributes of the game that are available, > etc. > > >> > > >> Hmmm. I have played with this a lot over the years. > > >> There are so many options/scenarios here to consider. > > >> One feature i have considered implementing recently is the display of > > >> %clk and %emt values in this window, or somewhere else, > > >> which i consider are the importnat ones from this web-site > > >> http://www.enpassant.dk/chess/palview/enhancedpgn.htm > > >> (In subversion i have just added the "smoves+" command to fics, which > > >> stores the move times (%emt) fields in pgn. (Note the pgn window > > >> should have the "Hise Square/Arrow Codes" optino disabled to see > > >> them). > > >> Perhaps they could go in here, between then NextMove and Length fields > > >> 49. ... Bf6 Next: 50.d4 Length: 51 > > >> 49. ... Bf6 Next: 50.d4 Clock: 1.45 Length: 51 > > >> 49. ... Bf6 Next: 50.d4 Movetime: 1.45 Length: > 51 > > >> but there is other info that goes in this line too. > > >> 52. ... Rb6 (Var) Next: 53.Rxb2 Material: 11-12:-1 > > >> Length: 51 > > >> See /*** Move , Material, Length line ****/ in src/tkscid.cpp > > >> I see "Material" is shown (but only when the material side-board is > > >> disabled) > > >> > > >>> 3) On the cpp side, the ingame engine seems to be able to use the > > gaviota > > >>> table bases, > > >>> I was thinking of adding the option to probe instead the more modern > > >>> smaller, faster, etc. > > >>> Syzygy tablebases. Perhaps as an option or maybe even a permanent > > >>> replacement. > > >> > > >> The in-built engine is hardly used at all, and is the only part of > > >> ScidvsPC that i know occasionally dumps core. But crashes are hard to > > >> hit. > > >> to test, add this line to the very end of move.tcl ::move::Forward > > >> and walk thorugh some long rook/knight vs knight end games > > >> > > >> set score [sc_pos analyze -time 50] > > >> > > >> Work needs to be done to tablebase support - for sure. > > >> OTTOMH, we have an option for Nalimov bases, > > >> but we don't automatically send this to the UCI engines, > > >> and it probably wouldnt be too hard to do for me, > > >> but others, less familiar with the code might find it hard. > > >> Simliarly, we probably need a Syzygy base firectory option, > > >> but i'd have to brush up on how engines use these options before i did > > >> any work on it, and is hindered byu the fact i have low bandwidth and > > >> don't install these bases myself. > > >> > > >> cheers, S. > > > > > > > > > -------------- next part -------------- > An HTML attachment was scrubbed... > -------------- next part -------------- > A non-text attachment was scrubbed... > Name: kings.png > Type: image/png > Size: 35987 bytes > Desc: not available > > ------------------------------ > > > ------------------------------------------------------------------------------ > Go from Idea to Many App Stores Faster with Intel(R) XDK > Give your users amazing mobile app experiences with Intel(R) XDK. > Use one codebase in this all-in-one HTML5 development environment. > Design, debug & build mobile apps & 2D/3D high-impact games for multiple > OSs. > http://pubads.g.doubleclick.net/gampad/clk?id=254741911&iu=/4140 > > ------------------------------ > > _______________________________________________ > Scidvspc-users mailing list > Scidvspc-users@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/scidvspc-users > > > End of Scidvspc-users Digest, Vol 47, Issue 1 > ********************************************* >
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