thanks for all your work!

Steve A <stevena...@gmail.com> writes:

> Hello,
>
> Lots of things happening - though the list is quiet.
> Most relevant first... Thanks to Gregor who has made some overdue changes to 
> our player and tournament finders. They were two widgets Shane left in an 
> ordinary state, but
> are technically better now. When i find the time.. a month or two ?.. will 
> make a new release. There is also a heap of small changes, and a decent 
> speed-up of engine PV
> processing.
>
> But more exciting is Britton and i have progressed the Chess 960 support to a 
> decent working stage, and Britton has forked the project. This is the 
> sensible thing to do, as
> there is now a new database format, at the moment, sa960, and i am too busy 
> to do this. It is quite solid i think :) Brittons plans for more variant 
> support are a little bold
> imho, but good luck :) His announcement is at bottom. The DB format is 
> currently in fact si4, but because of move encoding differences, it needs 
> renaming (which is handled
> by the GUI), as loading the new format into old Scid will throw lots of 
> undefined behaviour and errors.
>
> And Gregor is also doing a totally amazing rewrite of the slow and buggy main 
> tk text widget. This will eventually make it into mainstream wish i think; 
> but for accomplished
> hackers, they may try compiling it now, using wish 8.6.5 with this tarball 
> (sometimes updated) overwritten into tk.
> <http://scidb.sourceforge.net/tk/package/tk8.6.5-revised.tgz>.
> In Scid, these improvements are most evident when handling very long 
> games/lines in the pgn window.
>
> cheers, Steven
>
> ---------- Forwarded message ----------
> From: Britton Farrar <brittonfar...@gmail.com>
> Date: Wed, Aug 24, 2016 at 5:56 AM
> Subject: Re: [Scidvspc-users] patch for chess960!
>
> ,,,,,
>
> https://github.com/brittonf/scid-vs-variants
>
> .....
>
> My plan is crazyhouse, then bughouse, then capablanca, done in such a way so 
> you could play capablanca-bughouse-960 if you wanted, even though there 
> probably is no
> servers or engines to play with for that. Probably will be by the time i am 
> done with it though!
>
> Thanks again for your help.
>
> cheers
> britton
>
>
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:: jabberid: rogorido  ::                            ::


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